Gamification And Learning – Gamification experts believe that 2019 will be particularly important, but gamification will continue to grow and enter industries that follow simple processes, such as healthcare and education, or industries that are highly competitive and lack skilled labor, such as retail and e-commerce. . trade, logistics and supply chain etc.
Also, in 2019, game design is expected to shift from external motivational factors to internal factors. To see such trends in eLearning games in 2019, read my blog here
Gamification And Learning
One area where companies are beginning to explore the benefits and advantages of gamification is in corporate training or workplace training. So why should we explore gamification in corporate training and what are its benefits? I want to share 9 reasons to use gamification in corporate training.
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What is corporate training gamification? Before delving deeper into organizational learning gamification, let’s look at the two keywords used here: gamification and organizational learning.
Simply put, gamification is the introduction of game elements and game mechanics into a non-game context. Organizational training is a means of raising morale and activities aimed at improving the professional skills and abilities of employees. For example, various organizational training requirements may include:
• Training employees in soft skills and hard skills • Recruiting or recruiting employees • Regular training of sales team etc. These training needs of organizations are met using various training strategies such as classroom training and e-learning. or blended learning approaches. But when you apply game elements and game mechanics to non-game situations, such as organizational learning and training, to make the learning process very interesting and interactive, it should be called a gamified form of organizational learning.
There’s no doubt that gamification of corporate training will increase employee engagement and enhance the learning experience. But what is learner engagement?
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Although there is no scientific definition, learner engagement refers to the quantity and quality of the learner’s involvement in the learning process. A learner’s relationship answers a number of questions.
The right game elements and game mechanics are the heart and soul of gamified e-learning, transforming a boring learning experience into an engaging and interactive one.
There’s a caveat here, and it’s important that the organization chooses the right game elements and mechanics to engage the audience. I don’t recommend haphazardly including game mechanics in your gaming organization’s training. Here is a list of the most commonly used game mechanics
Before implementing game mechanics, make sure you understand the dependencies of the chosen game mechanics. Make sure the game mechanics you choose can serve the purpose of motivating learners to take the intended action. Therefore, it is important to understand the learning objectives and target learners in order to synchronize the motivational factors to achieve the learning objectives.
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Remember those times when you were so happy to receive an award. Have you ever wondered what causes that sweet feeling?
The release of dopamine in your brain makes you do this. Scientific studies have shown that when the human brain is exposed to beneficial stimuli, the brain responds by releasing the neurotransmitter dopamine, which triggers real powerful human emotions such as joy, satisfaction, and achievement. The reward is so strong that it draws you back. The human brain to perform the same or similar actions to receive a reward.
Gamification of corporate training can use rewards such as points and badges to motivate learners and increase learner engagement. To learn more about the benefits of eLearning games, you can read my blog here.
Organizations can improve learner engagement in organizational learning by creating game elements that stimulate competition. Elements such as leaderboards, which rank students based on scores and marks received, create a healthy sense of competition among students. A leaderboard visible to all students motivates them to climb the leaderboard positions and reach the top.
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Behavior modification is the process of abandoning an undesirable behavior in order to create a better one.
Well, it’s about understanding motivators, choosing the right game mechanics and game elements to motivate the learner, and designing the game accordingly. That’s why I recommend doing detailed research on your target audience to find out what motivates them and what can lead to behavioral change. Motivation can be classified as intrinsic or extrinsic motivation.
Extrinsic motivation includes doing something for extrinsic benefits such as money, fame, and fame, and intrinsic motivation is a natural factor of intrinsic factors such as fun, satisfaction, player autonomy, social connection, skill, and achievement. is.
Adding extrinsic motivational elements such as reward points, achievements, or badges will not guarantee the desired behavior change. Therefore, in order to create the desired behavioral change among learners, instructional designers must strike the right balance between intrinsic and extrinsic motivation to motivate learners to revisit the learning content and do the following.
Gamification: Understanding How It Works In Learning Management
2. The learner receives a reward for completing the action. This reward activates the employee’s brain and motivates the learner to repeat.
They reinforce the behavior of the brain, which helps the learner to gradually change the behavior and some days it becomes a habit.
Unlike other learning strategies such as classroom training or self-directed learning, transforming organizational learning into a game increases retention and recall of learning content.
Retention of learned information can be defined as, for example, storing information in long-term memory in a form that is readily accessible upon standard request.
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Studies have shown that learning through play is more enjoyable for learners and leads to greater engagement with the content, leading to higher retention.
•Scientific studies tell us that games activate the hippocampus (the part of the brain responsible for recalling learned material).
• Gamification of corporate learning focuses on providing direct feedback to learners and encouraging them to do the right thing. By rewarding achievement of goals, milestones and challenges. Learners then begin to associate the learning process with positive emotions, which motivates them to attempt to repeat the process. Therefore, learners are motivated to continue the learning process and revisit the game learning, improving retention and recall of learning topics.
•Sports reduce stress-Research at Texas A&M International University has shown that sports can reduce stress in workers. A stress-free environment helps students enjoy the learning process and better retain and recall what they learn.
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•E-learning games can be combined with other learning strategies such as microlearning to help with retention and overcoming the forgetting curve.
Instead of saving feedback until the end of eLearning, corporate learning gamification shares feedback directly with learners.
Feedback is the process by which learners receive information about their own performance and use it to improve the quality of their work or their learning strategies.
E-learning gamification is designed to provide instant feedback to learners. For students, it’s an instant opportunity to relearn. It helps them know what went wrong and what the consequences of their actions and choices are. This helps the brain to take immediate corrective action rather than waiting until the end, which helps the brain to process information instantaneously.
The Future Of Gamification In Learning And How It Will Revolutionise Education
E-learning gamification provides a safe learning environment that allows learners to learn from mistakes and errors. Therefore, it can turn the fear of failure into a fun and engaging learning experience.
Let’s look at an example of how gamification can benefit those training workers to operate dangerous machinery. If training in the operation of heavy machinery is required in a hazardous area, an organization can intelligently simulate e-learning simulations or fail-safe training. A gamified environment allows the learner to fail and learn from their mistakes.
According to the survey, 80% of learners said that their productivity would increase if elements such as games and games were included in the workplace learning process.
Employee productivity (sometimes called workforce productivity) is an assessment of the efficiency of a worker or group of workers.
Gamification Of Learning
As you know, organizational training aims to increase productivity by enabling employees to improve, refine and polish their existing knowledge and skills to better perform their roles and workflows. By gamifying corporate eLearning, organizations can engage externally motivated learners to complete learning that is not available in existing learning mechanisms such as classroom learning. Sustained extrinsic motivation over a period of time leads to intrinsic motivation. Significant changes in motivation and work behavior.
Organizational training is not just about educating and training the workforce in one department or function. Instead, the organization should train learners or employees from different functions and departments with different learning objectives. By choosing gamification for workplace training, organizations can adapt it to the training needs of various corporations.
Organizations can choose to make the employee recruitment process more engaging and interactive. Staff recruitment is generally divided into three categories.
Organizations can carefully play different stages
Gamification And E Learning
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