Review: Step Up 3D

Step Up 3D is a clichéd narrative nightmare but when its focus is dance the film works pretty damn well.  The film, oddly enough, is also a saving grace for the 3D medium after a series of mediocre post conversions that have enraged many avid filmgoers.

The story for this installment of Step Up seems to be somewhat of a continuation from the second film (I never saw Step Up II: The Streets).  Moose is a carry over from the second film, starting off his first year in college, and he is hoping to leave his dancing life behind for an engineering degree.  But those plans are quickly tempted when he accidentally gets in a dance off and meets Luke.  Luke, an inspiring filmmaker/dancer, owns a warehouse loft/club that houses a team of dancers, the Pirates, which mix multiple styles to form a unique identify to take on opposing crews.  Luke recruits Moose to join the team for the World Jam Competition (?) and before you know it Moose’s life is all about dance again.  Enter Natalie, a young and sexy dancer that catches Luke’s eye in his warehouses dance club and she too is recruited to join the team and serves as a potential love interest for the filmmaker.  Looming over all of this is a debt on the mortgage for “The Vault” (Luke’s Club), which is being threatened to be bought out by the Samurai (a rival crew).

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Step Up 3D is the Savior of 3D in Cinema or: How to Stop Complaining About Post Coverted 3D And Realize The Potential In Native 3D Films

I never thought Step Up 3D would renew my interest in 3D at the cinema. While I was never a very negative detractor of the format, my patience has been tiring with this unfortunate run of mediocre post-conversions that we have been subjected to since Avatar.  But short term memory deprived detractors rejoice, Step Up 3D is here to remind us why people got excited about the format in the first place.

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